Games, Applications & Creative Endeavors
Apollo Isle combines modern Unreal Engine 5 technology with engaging gameplay mechanics inspired by Dark Souls and Zelda.
Navigate a mystical island where every encounter is a test of skill and strategy. Experience dynamic combat systems, intelligent AI behaviors, and detailed environments in this action RPG adventure.
Advanced melee and ranged combat with weapon mastery systems
Multi-layered dungeons where rooms themselves are puzzles, containing additional challenges within
Dynamic environments with weather, day/night cycles, and secrets
Advanced behavior trees and navigation mesh implementation for realistic enemy AI
Custom shaders for water, environment effects, and character materials
Level of detail systems and efficient resource management techniques
Inventory, progression, and saving systems with robust architecture
Task Juggler is a gamified productivity app built with React Native and Expo. The app transforms mundane task management into an engaging experience through pixel art graphics and achievement-based gamification. Users can track pending and completed tasks, earn XP and unlock achievements for consistent productivity. The app's playful aesthetic and rewarding feedback loop helps users stay motivated while managing their daily responsibilities.
Achievement system with XP rewards and unlockable milestones to make productivity addictive
Simple accept/decline interface for pending tasks with visual completion tracking
Unlock achievements like "Daily Dedication" and "Perfect Balance" for consistent productivity
Charming retro aesthetic with custom character and UI elements for a unique experience
Task Juggler is built using React Native with Expo for cross-platform compatibility. It uses AsyncStorage for local data persistence and Context API for state management. The UI is completely custom-built with original pixel art graphics and animations created pixel-by-pixel to capture the nostalgic gaming aesthetic while maintaining modern usability.
Virtual Rube Goldberg Machine • 6-Week Program
During this intensive 6-week externship with Epic Games, I designed and built a complex virtual Rube Goldberg machine using Unreal Engine. This project challenged me to master interactive 3D design principles, advanced physics simulation, and creative problem-solving in a professional game development environment.
Complex chain reactions with realistic physics interactions and precise timing control
Custom 3D assets and interactive environmental elements crafted for optimal performance
User-triggered mechanisms with dynamic visual feedback and responsive controls
Built entirely within Unreal Engine using advanced blueprint systems and physics components. The project showcases mastery of 3D design principles, interactive system development, and performance optimization techniques learned during the externship program.
Full-Stack E-commerce Platform • Group Project
Simplitech is a collaborative full-stack e-commerce platform designed to revolutionize online electronics shopping. Built as part of a school group project, it combines the familiar shopping experience of platforms like Best Buy with advanced price comparison functionality, helping users make informed purchasing decisions across multiple retailers.
Automated price tracking across multiple retailers with real-time updates and price drop alerts
JWT-based user authentication with personalized profiles and secure session management
Persistent cart functionality with seamless checkout and order management system
A modern, responsive redesign concept for a local Miami-based plant nursery business.
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